For the 3rd time, we’re having the pleasure to write on AppMasters.co blog, held by Steve Young. As you may already know, app reviews have a huge impact in the various app stores' algorithms. Therefore, reviews are an important element of App Store Optimization (ASO). It is therefore important to take action on your bad reviews. If you have no clue on how to do so, this post is for you. Find out 4 effective …
United States / US English
MIT STEP Lab,
|Store||Category||Version||Last Update||Avg. ratings|
|Apple||Games||3.0||February 05, 2016||0.0|
ASO Score & Checklist
- ● App Name
Your app name is too short.
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Titles weight a lot in the App Store algorithm. Try to add your strongest keywords in your title. This will increase your app discoverability. Use our Keywords Tool to find the best keywords for your app.
- ● App Description
The length of your description looks great.
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You have 2467 characters. Don’t forget to add important and relevant keywords in your description to improve your iTunes app page and optimize your SEO.
- ● Screenshots
You could add some screenshots.
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It is recommended to use all 5 available slots and to use optimized screen dimensions for each device. Make sure to include some text to describe your app on each screenshot. Don’t forget showcase your best features on the first two screenshots as they will be displayed in the Search Results on the App Store.
- ● Versions
Your last version was released more than 3 months ago. Update your app with new features and/or some bug fixing.
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Version 3.0 released on February 05, 2016
New Features: audio clips beacons user can opt to display player's game coordinates on the map tab by using the Settings Changes cluecode agents do not appear as clue codes unless they are INCLUDED in the game custom maps preserve the aspect ration of the IMAGE instead of the map area sandwich menu now appears on the upper right during gameplay
Version 2.5.4 released on October 24, 2015
Expanded featured area for showcasing TaleBlazer partners Improved access to settings and other 'meta-game' information during gameplay Separation of 'Download' and 'Play' to improve usability Includes updated images for GPS status. * This version was released to replace 2.5.1 to fix a problem collecting TaleBlazer analytics.
Version 2.5 released on October 15, 2015
Expanded featured area for showcasing TaleBlazer partners Improved access to settings and other 'meta-game' information during gameplay Separation of 'Download' and 'Play' to improve usability
Version 2.4 released on June 19, 2015
Game designer can opt to display attributes (duration, terrain, age) on game page Passwords and clue codes no longer case sensitive Increased height of text fields on iPad Improved user feedback for lack of location permission Contents of status bar now visible Fixes to analytics Fixes to execution of 'bump next' and 'say' blocks in 'when game starts' and 'when player sees tab' blocks
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What is TaleBlazer? Developed by the MIT Scheller Teacher Education Program (STEP) lab, TaleBlazer is an augmented reality (AR) game platform which allows users to play and make their own location-based mobile games. Want to make your own TaleBlazer game? Visit us at taleblazer.org. TaleBlazer games take place in the real world. Players interact with virtual characters, objects, and data as they move around their real location. TaleBlazer games can be played on most smartphones. Once a game is downloaded to your smartphone, you don't need an internet connection to play your games. Organizations such as zoos, nature centers, historic locations, living history museums, schools, universities, and many others can use augmented reality games to engage visitors deeply with their real-world environment. TaleBlazer games usually take place outside using GPS for positioning. But TaleBlazer games can also take place inside using beacons or other game mechanics. Why use TaleBlazer? TaleBlazer games can be compelling tools to engage players in thoughtful role-playing, exploration or investigation activities. Users can play AR games designed around nearly any subject. In addition to playing games, users can make their own games. The process of making an AR game can also be educational and fun. The web-based TaleBlazer editor, which uses a blocks-based scripting language, makes it easy for anyone – including students - to make their own AR games. The ‘Support’ section of the website contains other resources and tutorials to get users started. For now, TaleBlazer players can only play games they have made themselves using the web-based TaleBlazer editor. We will soon be launching public TaleBlazer games that can be played at specific partner locations. Acknowledgements: This material is based upon work supported by the National Science Foundation under Grant No. AYS #0639638, ITEST #0833663 and AISL #1223407 awarded to the Missouri Botanical Garden and MIT. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. TaleBlazer is also funded in part through the generous support of the Columbus Zoo and Aquarium. Special thanks to colleagues at Old Sturbridge Village, Drumlin Farm, the Columbus Zoo and Aquarium, Red Butte Botanical Garden, and San Diego Zoo for helping us with development and testing.
TaleBlazer Ranking History | Games
TaleBlazer daily app ranking in Games category for the last 30 days.
TaleBlazer Worldwide Rankings | Games
TaleBlazer rankings per country in Games category.
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This week, we had the great opportunity to collaborate with OpenXcell, one of the pioneers in mobile app development services. Discover the first part of our guest post on the best practices of app localization. Read the rest of this article here. You spent months building an awesome app. You’ve worked hard on your App Store Optimization and your app is selling well in English-speaking countries. However, on the other hand, you’re struggling to drive downloads and your traffic …